Saturday, June 1, 2019

Savage World Firearms, Simplified.

Simplified Version of Gun Rules:

Perhaps the previous regularization still has too many caveats. The rules can be simplified further to a simple list. This tends to favor the firearm and make guns more powerful, but reduces addendum rules.

Unchanged Rules:

  • Black Powder rules are unchanged.
  • Shotgun rules are unchanged.

Rate Of Fire:

  • Manual firearms are single shot, bolt action, lever or pump action. 
    • Also single and double action revolvers and derringers
    • Manual firearms have ROF1.
  • Semiautomatic firearms are guns that fire a single shot per trigger pull. 
    • Semiautomatic firearms have ROF2.
  • Full auto firearms are guns that fire repeatedly when the trigger is pulled until the ammo is gone or the trigger us released. 
    • From machine pistols to belt fed machineguns, there are many different types of fully automatic firearms.
    • A sub-machinegun is a fully automatic pistol caliber longarm, typically smaller then a carbine or rifle.
    • Fully automatic guns have ROF3.

Damage and Range:

  • Handguns, rifles and sub-machineguns are available in all pistol calibers. 
    • Carbine and Rifle ammunition can only be fired from rifles.
    • Longarms chambered in pistol calibers have the same stats as handguns.
  • Light pistol ammunition does 2d4 damage and have a penetration of AP1
    • Light pistol has a range of 10/20/40
  • Regular pistol ammunition does 2d6 damage, and has a penetration of AP2
    • Regular pistol ammo has a range of 12/24/48
  • Magnum pistol ammunition does 2d6+1 damage and has a penetration of AP2. 
    • Magnum firearms and ammo is only available after WWI.
    • Magnum pistol ammo has a range of 12/24/48
  • Carbine ammunition does 2d8 damage,  and has a penetration of AP3
    • Carbine ammo has a range of 24/48/96
  • Rifle ammunition does 2d8+1 damage and has a penetration of AP4
    • Rifle ammo has a range of 30/60/120

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